Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice Walkthrough – Ashina Castle and Ashina Outskirts (Final)
Having obtained tears of the Divine Dragon, Wolf found himself in Kuro’s room on the territory of Ashina Castle. This is the last segment of the game before the inevitable final – the locations have changed in comparison with your previous visit and hide several collectible items as well as an optional boss.
Dilapidated Temple and the Upper Tower
The Divine Heir is not in his room, but you will find the dead Isshin Ashina on the floor (the disease has finally killed the old man). Emma bends down over his body – she will tell you that the ministry’s troops attacked the castle and will provide a Secret Passage Key.
The Divine Heir has escaped using this tunnel – it is located at the edge of the ditch in Ashina Reservoir, not far from moon-view tower where you have first met Kuro in this game. As before, the route to the goal will be highlighted by smoke signals left by Nightjars.
Moving along the proper route is not that easy as the idols were switched off on the territory of Ashina Castle and Ashina Outskirts. Among available control points, you’ll find Upper Tower – Kuro’s Room, Abandoned Dungeon Entrance (the exit from the dungeon is blocked) and Dilapidated Temple, from which we’ll begin our journey.
The Sculptor will not be at his usual place – he went about his business, but you’ll still be able to upgrade prosthetic tools. According to Fujioka, Sculptor headed towards the battlefield, mumbling something about the flame. However, the branch that leads to the outskirts is burned, so you’ll have to find another way.
It also makes sense to visit Hanbei. Seeing the Mortal Blade, the undying warrior will ask you to end his curse. Having agreed to his request, rest by the idol and return to the warrior to deal a deathblow. As a reward, the hero will get a Hidden Tooth which allows you to die voluntarily without losing the ability to resurrect.
Return to Kuro’s room, get to the parapet through the window in the library and proceed to the Upper Tower – Antechamber idol – all ministry ninjas got inside. Activate the control point, sneak up to shinobi in the nearby room and deal a stealth deathblow.
No one patrols the upper tier of the castle’s vestibule, but there’s a real battle in the adjacent hall – two Ashina Elite are fighting against a couple of Lone Shadows. The latter always win, so we advise you to use the opportunity to deal a deathblow in the back to one of the ministry agents.
Having picked up two units of adamantite scrap near the combatants – before or after the fight – cling to the grip point under the ceiling and follow the manhole to the next room. Here, you’ll find a guard ninja – jump at his head.
Pick up three pellets near the wall and climb to the floor above to reactivate the control point Upper Tower – Ashina Dojo. In the nearby room where you have previously fought against a mini-boss, you’ll face a purple ninja, so there’s nothing more to do in that direction.
Descend back and follow the corridor to the former Isshin’s room. The hero’s way will be blocked by a mini-boss Ashina Elite named Unjinari Mizuo. He acts like his colleague Jinsuke Saze but has red eyes and his blows are significantly more powerful.
Pick up two Yashariku’s sugars near the future battle arena and overhear the opponent if you wish – in his prayer, he turns to Isshin. Initially, you are not able to sneak-up to the enemy to deal a deathblow – for this, you need to attract his attention and then run away to make him return to the original position.
As before, the double blow with a lunge must be quickly repelled twice – in this case, you’ll deal material damage to the opponent’s posture. You should jump away from the dangerous (comes with a red hieroglyph) circular blow, while the swift poke could be ignored – it is almost harmless.
If you have problems with timing, use Loaded Umbrella (absorbs damage and allows you to immediately counterattack) and/or the skill Shadowrush – it works from afar and deals material damage. For the victory, you’ll get another prayer bead.
Ashina Reservoir and a new idol
Return to the Upper Tower – Antechamber idol and jump to the lower floor of the castle’s vestibule. The front door is guarded from inside by two ministry samurai. You can deal a deathblow from the air to one of them and then ‘’manually’’ deal with the second enemy.
We’ll follow a new route to the Old Grave and Great Serpent Shrine, so go to the central stairs that leads down to the Ashina Castle idol. Here, you’ll witness a fight between local warriors and ‘’visitors’’ – one flamethrower, two shooters and two swordsmen.
Theoretically, you can rush past the warriors straight to the control point. In case you want to make your life easier, we advise you to kill several enemies in red armor so that when Ashina samurai inevitably lose the battle, you will not have to fight against all ministry agents at once.
Having eliminated the enemies, pick up adamantite scrap, ministry dousing powder (a little more effective than the ordinary dousing powder) and fulminated mercury, then talk to the mortally wounded soldier before the idol. The warrior will ask you to help fighters at Ashina Outskirts and will advise you to use a kite in the nearby.
We’ll later get to this task but now turn to the right from the gates (standing with your back to the castle) to get into a small courtyard where a samurai general is fighting against a ministry warrior. Wait for the end of the battle, finish off the wounded survivor and pick up three Gokan’s sugars in the nearby.
Move through the building towards the Ashina Reservoir idol – there’s a single route to the secret passage, and it is blocked by Shume Masaji Oniwa (one of the Seven Ashina Spears) and another samurai general. If you wish, you can overhear their conversation – they talk about Genichiro’s return.
It’s hard to fight against two powerful opponents, especially when one of them is a mini-boss (the spearman), so you first need to eliminate the ordinary enemy (the samurai). There are several ways to do this, but we’ll show you the most effective one.
Use Gachiin’s sugar or Gachiin’s spiritfall and sneak between two opponents to deal a deathblow from the back to the general and activate the Puppeteer technique – now you have a strong puppet which will deal damage to Oniwa.
As for the mini-boss, he acts like Shikibu Toshikatsu Yamauchi – another Ashina spearman from this part of the location – but strikes much harder. Also, there’s fire on the ‘’arena’’ of the battle – try not to get into it or you’ll soon lose all your health.
The opponent has only two dangerous attacks (they come with a red hieroglyph) – a lunge and a circular blow. The first one should be exploited with Mikiri (or jump to the side if you fail at parrying), while you must always jump over the second attack.
The most challenging of the ordinary attacks of the boss is the ‘’helicopter’’. The mini-boss spins the weapon over his head and then deals a sharp blow that follows an arc trajectory in front of him. It may be hard to repel it timely, so either jump back or interrupt the maneuver with shinobi firecracker.
For the victory over Shume Masaji Oniwa, you will get the penultimate prayer bead in the game – we strongly advise you to collect the tenth set before facing the two remaining bosses. Near the tree, you’ll find two ministry dousing powders, while the fulminated mercury is located near the burning gates.
From the place of the battle against the mini-boss, move to the branch sticking out of the ledge and use the hook to get to the outer wall of the ditch. On the opposite side below the bridge, you’ll find three pellets. A new idol, Near Secret Passage, will be located near the entrance to the secret passage.
We’ll return to this control point when we are ready to face the last opponent in Sekiro: Shadows Die Twice. For now, we advise you to explore the area of Ashina Castle to find new valuable items, collectibles, enemies and even bosses.
Old Grave and Great Serpent Shrine
Teleport back to the Ashina Castle idol and cling to the grip point on one of the roofs to the right from the central stairs. In the courtyard that you have cleared from Ashina warriors at Fujioka’s request, you’ll see a battle between a samurai general and a ministerial flamethrower.
Wait until one of the enemies wins, then deal a deathblow from the air and pick up three Ako’s sugars near the bonfire. Return to the roofs to see a battle between two Nightjars and two red-eyed enemies. You’ll get a red lump for eliminating one of the red-eyed opponents.
Above the roof with the second pair of combatants, you’ll see a kite that was mentioned by the wounded soldier. Pull yourself to the grip point to get into the area of the Old Grave. Jump from the building to which you have just landed to the former ‘’gun’’ tower for a quick conversation with a doomed ninja.
The ministry forces have attacked the castle from the side of the outskirts – a temporary structure is now at the place of the destroyed bridge. We’ll soon move in that direction, but now move up the stairs to the Old Grave idol.
In the room that precedes the control point, you’ll see several grim Ashina samurai – you can kill them, but they do not present any danger and won’t bring much experience. Pick up a fistful of ash near one of the fighters and go to the bridge where a shinobi hunter is praying.
Kill the spearman with a deathblow in the back and go to the road leading to Great Serpent Shrine. Instead of dogs and ninja, you’ll face monkeys – this time, they are armed. However, the primates still die from one or two shuriken hits.
Move through the tall grass towards the building. The entrance is guarded by two skillful monkeys with two katanas. Activate Gachiin’s sugar or Gachiin’s spiritfall and get behind their backs to deal a double stealth deathblow (use Bloodsmoke). The second monkey will yield a bundled Jizo statue.
Ashina Outskirts and an optional boss
Having activated the idol in the sanctuary, return to the Old Grave and jump to the second former ‘’gun tower’’. In case you have completed his quest in Senpou Temple, you will find dying Blackhat Badger. He got into this situation when he tried to save a child.
After a short conversation, the protagonist will be able to pick up a mibu pilgrimage balloon from his corpse – this item temporarily increases the amount of money that you receive for killing enemies, the number of items dropping out of opponents, spirit emblems and resurrection points.
At the same time, the bridge leading to Ashina Outskirts has become a battlefield for local samurai and ministry fighters, some of whom are armed with long-range guns. Wait for the shots to subside, pick up the loot from corpses and talk to the only surviving soldier.
The warrior will say that the situation is very bad, and a ministry fortress lies ahead. Before you move in that direction, run to the Underbridge Valley idol so that you won’t have to run much in case of failure. You will not be able to get to the battlefield described by Fujioka through the gorge – the passage is blocked.
Return to the bridge and start by eliminating the shooters – they attack from afar and do not have a large supply of posture. The other option is to lure swordsmen away from the firing line. In this case, you should use Loaded Umbrella to protect yourself against the bullets, and Suzaku’s Lotus Umbrella to protect yourself against flame damage.
Having eliminated the first line of defense, pick up ministry dousing powder near the fortress wall and go around the fort clockwise. The altar at the edge of the ledge will be guarded by one soldier in red armor. Eliminate him and pick up adamantite scrap near the precipice.
Return to the fortress wall and look around – a samurai is hiding in tall grass on the ledge, and you won’t be able to stealthily sneak up to him. In the courtyard, there’s a mini-boss Shigekichi of the Red Guard. Above him, on the parapet, a local herald is ready to set alarm for any reason.
Start by eliminating the swordsman – you do not want to be distracted by him during your fight against Shigekichi. Next, kill the ‘’screamer’’ – sneak up from the back or throw several shuriken. Wait until the mini-boss calms down and deal him a deathblow from the air.
In the fight, Shigekichi of the Red Guard is identical to the previous variations of Juzou the Drunkard except for the fact that he uses fire instead of poison. In this regard, take ministry dousing powder, withered read gourd and Suzaku’s Lotus Umbrella.
Another notable difference is that this mini-boss has some armor in comparison with his colleagues. Due to this, your strikes will deal materially less damage to the enemy’s posture. Use Loaded Spear to deal with this problem.
For the victory over Shigekichi, you will get the last prayer bead in the game. You’ll soon be able to exchange it for the final upgrade, but now pull yourself back to the building where the herald was located and pick up two Gachiin’s sugars in the corridor.
Two assassins from Senpou Temple have settled in the room on the left from the descent to the stairs which leads to the Outskirts Wall – Stairway idol – you can stealthily sneak up to them from the side of the first Headless mini-boss. Having eliminated the enemies, pick up a heavy coin purse and go to the place where the giant was kept – there’s fulminated mercury there.
The descent to the control point is guarded by several soldiers with guns and flamethrowers – now is not the time to fight against them. Move along the left side of the ledge using grip points, get to the idol and take a rest to return all enemies in the area to their original positions.
Following the ‘’reboot’’, pull yourself up to the nearest tower and kill the first sniper. Pick up adamantite scrap in the booth and jump to the base of the structure to eliminate a ministry agent from the back. Behind him, you’ll find three fistfuls of ash and two pellets.
Get over the building near which Anayama traded and where his corpse is now located. Three Gachiin’s sugars lie in the courtyard in front of the gates. From the former gunner position, you’ll be able to spot five dwarfs waiting in the ambush (see the screenshot above) and a patrol samurai (another one hides behind the gates in the distance).
While standing on the nearby ledge, use your shuriken to deal with the dwarf hanging down from the ledge to the left of the road. The two enemies who hide in the grass are more problematic – it’s hard to sneak up to them given the direction in which they are looking.
You are not interested to fight against two of them at once, so attract the attention of one opponent and wait until he comes to the hero. If you cannot break the enemy’s hat, use the upgraded Loaded Axe, but in most cases a combination of several blows and timely blocks should do the job.
Without much problems, you can jump at the head of the patrolman, but be prepared to deal with enemy reinforcements – another soldier stands right behind the gates, while the other one descends the stairs towards the hero. Having eliminated the opponents, pick up adamantite scrap near the road.
Finally, when you have dealt with patrolmen and their ‘’guards’’, climb the rock where a merchant with crows is located – this will allow you to stay undetected by the dwarfs on the roof of the house of Inosuke and his mother. From the height, you’ll have a good view of enemy fortifications: three ‘’sniper’’ towers, several patrolmen and a chained ogre.
Jump to the colored ledge which will allow you to sneak up to the soldier standing with his back to the abyss – hit the poor fellow and ‘’dive’’ into the nearby grass: the slope is patrolled by the above-mentioned ogre and two samurai, while another one stands on the top of the climb.
Wait until the couple enters the nearby building and the beast looks to the other side and sneak up to the guard to deal a deathblow. Next, hide in the nearby thickets and wait for the ogre – unlike his relatives, this one has only one health scale.
Moving through the thickets, get to the platform with a tower. A flamethrower stands on the stairs – you can stealthily get behind his back and finish him off. Next, use your hook to jump to two nearby towers and eliminate the shooters.
The third ‘’sniper’’ is inconveniently located – he looks in the direction of the previous pair, so there is no way to sneak up to him from your current position. Jump to the base of the nearby building where two patrolmen went a minute earlier – they are still inside. Kill the couple using Bloodsmoke and get out through the hole in the wall.
Climb the stairs to the ministerial samurai at the base of the third tower, kill him and pull yourself up to the last shooter. Once you have dealt with him, you’ll need to get rid of dwarves on the roof of Inosuke’s house – from this side, you can stealthily sneak up to them.
Having eliminated the enemies in the area, you can start collecting items. At the base of the stairs leading to the third tower, you will find two ministry dousing powders. Three pellets are located on the nearby building, a piece of fulminated mercury lies near the second door, while a lump of grave wax is located on the platform near the first tower.
The area in front of you is on fire. In addition, it is apparently damaged by huge claws. Finish off the dying samurai in red armor and talk to the only enemy who is still conscious: he will mumble something about the flame and then leave this world.
The nearby Flames of Hatred idol will move you to the battlefield mentioned by Fujioka – the one where Sculptor went. Instead of the one-armed master, you’ll see a huge fiery creature called Demon of Hatred – that’s an optional boss.
We advise you to take dousing powders/ministry dousing powders, withered red gourd and spirit emblems – Suzaku’s Lotus Umbrella protects you from all flame attacks of the enemy.
If you can’t defeat the Demon of Hatred but still want to get the achievement, you can use the limitations of the local AI and force the opponent to commit ‘’suicide’’. You’ll only need some patience to implement the trick.
From the idol, run to the left and hide behind a boulder. Wait until the boss gets to you and then rush past him to the gates of the castle – this will ‘’lock’’ the enemy in the corner – and climb up to the wooden tower in the nearby. From here, get to the fortress wall and stand on the corner of the roof so that the monster falls off the cliff.
For the victory over this opponent, you will get Memory: Hatred Demon and two units of lapis lazuli. If you have already obtained four previous units of this precious material in the Fountainhead Palace, you’ll have to search for new ones in the next walkthrough.
At the end of the battle, you can walk to the gateway tower where Tengu used to live. At the stairs leading inside, you will find a lump of grave wax. An old woman is located in the central hall, and a dragon’s blood droplet is situated at the blocked main entrance.
The final boss and the ending choice
Having finished all your business, return to the Near Secret Passage idol. Unlock the door and go out to meet the last enemy in Sekiro: Shadows Die Twice.
For the final victory in the battle, you will get a corresponding memory and the Dragon Flash combat skill. Each use of the skill consumes three spirit emblems, but you can use it even when you run out of supplies – however, the effect and damage won’t be the same.
At the end of the battle, bend over the wounded Kuro – depending on previous decisions and completed questlines, you may have up to three options:
- Give Divine Dragon’s Tears – initiate the ending ‘’Immortal Severance'’.
- Give Dragon’s Tears and Everblossom (if you have defeated Owl in Hirata Estate) – initiate the ending ‘’Purification’’.
- Give Dragon Tears and Frozen Tears (if you have completed the questline of the Divine Child of Rejuvenation) – initiate the ending ‘’Return’’.
Whatever option is available to Wolf, you’ll only have to watch a cutscene and final credits to complete the storyline. At the end, the game will offer you to start another playthrough or stay in the current one if you still have unfinished business.