Marvel's Spider-Man

Release date: September 7, 2018
Platforms: PlayStation 4

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel

In the nineteenth mission, Spider-man will be engaged in unusual activity – saving Fisk’s men

The next morning after a difficult night for Peter Parker, he will be contacted by officer Jefferson Davis. At noon, he’ll get the reward for his heroism, and he won’t be able to take part in the pursuit of bandits – his wife won’t let him do it. However, he can provide Spider-Man with some information.

As Davis learned, one of Wilson Fisk’s projects in the Midtown will be visited by a gang of demons. That’s a great chance to learn something useful about the new threat in New York. Having arrived at the site, the hero will see a leaving truck, which belongs to Consolidated Shipping, and will hear shots.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-1

Further inspection shows that demons have already occupied the construction site. To find out about what happened, you need to clear the floor from enemies. Spider-Man has not revealed himself yet, so we advise to act stealthily. However, if necessary, you can always choose more aggressive actions.

The first three thugs that you will meet will walk around at a sufficient distance from each other so that you can shamelessly deal with them one by one. Things are a little more complicated with the second trio – the talking couple should be neutralized by a manipulator crane, while you should use the web attack to deal with the third bandit.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-4

Having dealt with the demons, move to the next quest marker: the life of one of Fisk’s builders is in great danger. Spider-Man won’t let him die – you cannot avoid a fight this time. There are only four attackers – two shooters, a shield man and a melee fighter.

By now, it would be nice to get a skill (Innovator skill tree) that allows you to disarm enemies – this skill will greatly facilitate the passage of such sections. Also, don’t forget to spend focus on finishing your enemies off – it accumulates quickly and brings plenty of benefits.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-5

After the fight, the employer will call the builder, who, by that time, will be suspended upside down. Spider-Man will talk to the employer and will ask to provide information about the leader of demons. In exchange for this information, Fisk will ask to help his people out. There’s no other way in this situation – you’ll have to protect some bad guys from other bad guys.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-6

The order in which you save Fisk’s minions does not matter. You just need to visit all marked points at the construction site. In most cases, several demons will await you there. Don’t forget to dodge actively and to drop enemies from the roof to speed up the walkthrough.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-7

The first arena is located to the left from the starting point – begin with it and then proceed to the opposite building at the same level. After you have cleaned the place from demons, a helicopter will come (don’t try to knock it down). This helicopter will crash the floor under you, opening the way to another Fisk’s builder.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-8

Three workers are saved, three more to go. Climb up the building from the last arena – a trio of demon shooters puts overwhelming fire over Fisk’s employee. Throw enemies at different sides of the roof and then swing to the bridge between the two buildings.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-9

Don’t reveal yourself ahead of time on this arena. Instead, use a suspended beam to attack your opponents. If you are lucky, you can eliminate up to three enemies. You can finish off the remaining two manually.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-10

The previously mentioned helicopter will fly back at the end of the battle and will drop a demonic brute. He is different from a usual enemy of this complexion as his can arrange a powerful energy explosion that deals damage in the area around the initiator. As soon as you see that the enemy has raised both hands, run away.

Soon, the brute will be joined by several ordinary demons which will significantly complicate the battle. The are two options: either you try to get rid of “infantry” first and then deal with the brute, or you try to eliminate the big man before reinforcements arrive. The first scenario is clear so let’s discuss the second one.

There are many ways to deal with the brute quickly. For example, you can accumulate a full charge of focus before the battle and neutralize him with one attack. The second option is to cover him in web, perform a standard combo and nail him down to the ground. Another option is to trivially twist the enemy around and throw him off the roof.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-11

After you have dealt with the brute and his help, go to the floor above – four demons attack one unfortunate Fisk’s employee. You can immediately get rid of two thugs by throwing a bunch of pipes on them. You’ll have to beat the remaining two manually.

After saving all six employees of the construction company, the hero will contact Fisk. Fisk won’t reveal the personality of demons’ leader but will advise checking the roof – the notorious helicopter is hovering over it. Run up the building’s wall until the cutscene begins.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-12

Having arrived at the place, Spider-Man will try to detain the aircraft, but will make matters worse: because of the shot of the enemy rocket launcher, the container that was attached to the helicopter by the web will hit a construction crane.

The construction crane will start to fall, the hero will be knocked off the roof and the helicopter with demons inside and the container on the leash will try to hide from sight. Before starting the pursuit, you need to ensure that ordinary people are safe.

Spider-Man will try to slow down the fall of the construction crane using his web. You’ll need to timely press the buttons that appear on the screen. If you miss a key or be late at least once, you’ll have to start the QTE section again as innocent people will die because of your mistake.

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To avoid losing speed in pursuit of the helicopter, use pull up (the ‘’Х’’ key)

Having fixed the crane with the web, start chasing the helicopter – the container that is attached to it is literally destroying the city. You won’t be allowed to get inside the aircraft ahead of time, so just keep up and dodge the ‘’incoming’’ missiles.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-16

After you hear a typical sound, press on the dodge button – Spider-Man will dodge a missile and will continue the chase without losing health points. When Peter speaks about his chance, use web attack to get on the container that is attached to the helicopter.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-17

The landing won’t be pleasant – an improvised ‘’cast-iron’’ ball will ram the building. Once you get the control of the hero, preess R2 to quickly go through obstacles. A helicopter is waiting for Spider-Man at the far end of the office.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-18

Once you get close enough to the helicopter, press ‘’▲’’ – Spider-Man will knock everyone out of the cabin except for the demon’s leader, who is armed with an energy sword, and will attach himself to the bottom of the aircraft.

Marvel’s Spider-Man Full Walkthrough: Straw, Meet Camel-19

At this stage, your task is to avoid the blows of the demonic leader and to disable both engines of the helicopter. Crawl into one of the sides of the fuselage using left stick, wait until the enemy leans out of the cabin and stun him by timely pressing on the ‘’circle’’.

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While the enemy is not able to attack you, quickly press on ‘’■’’ to disrupt the engine cover – you’ll have enough time for this if you do not hesitate. Repeat the procedure twice, and the helicopter will go to a protracted fall – it won’t be saved without spider’s help.

Just like in the case of the crane’s fall, the game ends if you fail at least one QTE moment (the reason is the same as in the previous case). Thus, do not relax and watch the buttons that appear on the screen. In the end, Spider-Man will save everyone, and you will get 2500 experience points for completing this mission.

John Davis