The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: Man of Medan Full Walkthrough — Finding Friends
Chapters ‘’Echo’’ and ‘’Finding Friends’’ are mutually exclusive. This episode becomes available in case Brad was unnoticed on The Duke of Milan during ‘’Intrusion’’ and/or was not detected in the episode ‘’Storm’’. In this case, the hero will go searching for his friends who are stuck on a ghost ship.
Having climbed aboard, move to the fork. Turn to the left (last time, this path was blocked by Junior) and go to the unlocked door. Once on the other side, climb the stairs. Do not enter the first room on the right side – start by going to the last room to get a secret (a note on the desk).
Go back to the room we have previously skipped – there, you will find a pile of frightened corpses. On the dead man’s shoulder to the left from the entry, you’ll see a collectible item (a patch). Having added it to others, go to the nearby locker room.
Having recovered from the ‘’welcome party’’, open the only interactive locker on the right side. After a little fright, move away from the door until it closes. Return and grab a gas mask that hangs inside – this is a very important item for Brad’s and Fliss’ well-being.
There is nothing useful in the restroom on the left side. Having reached the last cabin, Brad will hear steps – Junior is searching for the fugitives. If you fail the ‘’breathing’’ QTE segment, the hero will escape from the fisherman and rush through several rooms, depriving you of the opportunity to get two collectible items.
Having successfully avoided the encounter with the kidnapper or having not visited the toilet at all, go out of the locker room: you’ll get to the local warehouse. Do not touch the box yet – instead, go to the open doorway. Having dodged the falling furniture, pick up a secret (a note) in the far room.
Next, push the above-mentioned box to the hole in the ceiling. Having made your way through the hole, turn to the room on the right and activate another picture with a white frame. Move along the corridor to the exit to the upper tier of the cargo compartment number 3.
There are three objects of interest here – a hole in the fence, a wrench between the two skeletons and a secret (a note from a radio operator) on the box with a dead man. As usual, we do not recommend taking weapons (and even looking at them!). Once you have obtained the collectible item, you can jump to the first floor.