The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: Man of Medan Full Walkthrough — Storm
This episode with Fliss as the protagonist starts exactly where the previous episode ended: our heroes are captured by angry fishermen who now want to get the mystical Manchurian gold.
Characters, who are talking to each other, will have to deal with Junior who acts as a guard. Your answer to him will not impact anything unlike your replica to Alex who believes that Fliss is with Olson. Say nothing to avoid spoiling your relations.
After this, the ship will sway in the wave and you’ll have to react to QTE to avoid hitting the floor. Next, Olson will visit the cockpit and invite Fliss to the deckhouse. The fishermen’s leader wants the heroine to call the coast guard and find out how long the storm will last.
You can try your luck straight away and ask for help (option ‘’Defiant’’) but in this case, Fliss will simply get hit at the face. If you disobey the protagonist on your second replica (option ‘’Desperate’’), Olson will simply have an angry look.
Following the end of the radio talks, The Duke of Milan will sway in the waves a few times and you’ll have to react to two QTE entries in a row. If you fail in any of them, Fliss will fly straight to the deep ocean but will get saved by Olson at the last moment.
Amidst a raging storm, Alex, Julia and/or Conrad will decide to get onto the deck. Help your comrades so that Fliss is not accused of inaction later in the game. When everyone settles down, the question about Brad will arise. If you have found him, you can call him (option ‘’Anxious’’).
It makes sense to leave Brad on The Duke of Milan (option ‘’Optimistic’’) – the storm is not threatening him. In addition, this scenario provides additional options in the future (they are not always pleasant). Anyway, the chapter ends when the boat gets to a drifting American ship.