Detroit: Become Human
Things You Should Know Before You Start Detroit: Become Human
Detroit: Become Human is a new game from a French studio Quantic Dream, the creators of Heavy Rain and Beyond: Two Souls. The game is set in Detroit in 2038 where androids that are practically indistinguishable from humans walk around the streets and get jobs.In this guide, we will tell you how to go through all 32 episodes of Detroit: Become Human. The guide will include information about all decisions that can be taken by the player during the walkthrough and the consequences of these decisions. We’ll also show the location of collectibles.
The guide will be updated, so stay tuned.
Detroit: Become Human offers two difficulty options – casual and experienced. The first one offers simple controls and less chance of accidentally losing your character, the second one – real challenges and the danger of paying for your mistakes. We recommend playing the game at the experienced level as the consequences of your actions will be much more visible.
Detroit is the story of three androids: Kara, Connor and Marcus. Each of them will have to make many difficult decisions. Some of them may lead to the death of one of the heroes. To change the outcome of the case to a more favorable one, you’ll have to replay the specific episode from the main menu.
Once you are done with a certain chapter, make no mistake – it’s not over yet. Many of them have several possible outcomes and dozens of storyline branches of a smaller caliber. To get 100% out of each episode, you’ll have to make alternative decisions during replay. You can familiarize yourself with the flowchart of your route in the game in the main menu.
The last thing you want to do in Detroit: Become Human is to hurry during the investigation of the environment. Thus, don’t hurry after you have taken control over the protagonist (unless it’s an action scene) but instead inspect everything thoroughly. You can help yourself by using the R2 button on the controller – it highlights interactive elements (objects, people) in the visibility zone.
Magazines are among such objects. They are non-compulsory extracts from periodic and scientific publications through which you can learn more about the events and moods of the Detroit world. These magazines can be found in various places (on a bench, ground or wall shelf). After having picked a magazine, you automatically save it in your menu where it can later be read or re-read.