Best Clash Royale Decks: Arena #10 (Hog Mountain)
Battle deck № 1 (average elixir cost: 3.3)
A universal deck that contains 4 legendary cards. You can arrange a standard attack by taking a Mega Knight as the tank and adding an Inferno Dragon or a Goblin Gang to support it, or you can perform a cunning attack with the Royal Ghost and the Miner. Notice that this deck is very good at defense and is effective against all types of troops.
Battle deck № 2 (average elixir cost: 4.3)
Conquerors of heaven should pay attention to this deck, which has 5 air creatures. The deck is universal in both attack and defense. You can arrange a slow attack with the Lava Hound, while releasing a fast Balloon, and then finish off the tower with the Fireball. And due to the fact that almost all the creatures are fliers, you can effectively fight almost any threat. The Goblin Gang will delay attackers on the ground on a way to your towers.
Battle deck № 3 (average elixir cost: 3.3)
The Skeleton Barrel hasn’t become a popular card but still finds a place in some decks. For example, here it makes attacks more diverse. You can make a heavy and slow attack with the Mega Knight and the Inferno Dragon, or you can perform a quick attack by the Miner or the Skeleton Barrel. Goblins and Bats will help in defense.
Battle deck № 4 (average elixir cost: 3.5)
Although the Mega Knight captivated the entire meta, still there are lovers of old methods. For example, in this deck, you perform extremely fast attacks by the Hog Rider and the Goblin Barrel. The remaining cards are more for protection, providing a variety of options against all types of threats.
Battle deck № 5 (average elixir cost: 4.9)
Low-cost but very heavy deck. «The Golem + the Three Musketeers» combo in the attack – is a very powerful combo! In this case, you can make small raids with the Battle Ram. But it is necessary to stand for a long time in defense, exposing the highly important Elixir Collectors, and use the Minion Horde, the Goblin Gang and the Bats in defense.
Battle deck № 6 (average elixir cost: 4.3)
And this deck doesn’t provide such variety of attack tactics. In fact, the standard scheme is «tank (the Golem) + DD (the Baby Dragon, the Mega Minon, the Night Witch, the Lumberjack)». At the same time, for releasing of a Golem, place Elixir Collectors. In the late game, you can literally smash your opponent with powerful creatures. Also, the deck is good and versatile in defense, allowing you to protect yourself from anything.
Battle deck № 7 (average elixir cost: 4.3)
Despite the reign of the Mega Knight, the old good fellow the P.E.K.K.A. still finds its place in the meta. For example, you can organize a powerful «the P.E.K.K.A. + the Three Musketeers» combo, which will be very difficult to stop. You can also make quick attacks with the Battle Ram when you pretty much exhaust the enemy. This deck is not easy to master: like many other heavy decks, this one can’t do without the Elixir Collector so you have to prepare for a late game.
Battle deck № 8 (average elixir cost: 3.3)
We have already talked about slow heavy decks, so let's move on to easier and more aggressive options, like this deck. The main attackers will be a Goblin Barrel and a Rocket, which immediately get to the enemy tower. You can organize a standard attack with the Knight and the Princess. This deck is not really strong in defense, so you have to rely on the aggressive style from the very beginning of the match.
Battle deck № 9 (average elixir cost: 3)
Now let’s remember what is on the verge of extinction. For example, decks with the Mortar, allowing to attack the enemy from your side of the field. In this case, you have to think about how to prevent the destruction of mortars, and here you can use the Knight, the Minion Horde, the Goblin Gang, the Bats, the Zap and the Log. The Miner will help finish off the tower. In this deck, you have to adapt to the enemy tactic and use the most appropriate options for protecting Mortars. This play style is not for everyone, but it allows you to try out unusual tactics.
Battle deck № 10 (average elixir cost: 4.1)
And once again we look into the past and dig out such an antiquity as the Goblin Hut, while not forgetting about novelties like the Royal Ghost and the Flying Machine. In this deck, you should place Goblin Huts, which will help to gain a whole army of the Spear Goblins under cover of a Golem in the late game. The Mega Minion will perform as support, with the Night Witch and the Flying Machine. You can also make unexpected attacks by the Royal Ghost and finish off the tower with Poison. The deck also shows itself well in defense. The most important thing is to correctly distribute the elixir since the costs will be quite high.