Best Clash Royale Decks: Arena #8 (Frozen Peak)
The eighth arena has brought a lot of interesting cards, replacing the older options. The Ice Spirit has become an excellent replacement for The Freeze, and The Bats – for The Minions. The Ice Golem became the cheapest tank, so you can pay more attention to the DD in the attacks. The Clone is an original variant of the Mirror, allowing you to copy all creatures in the radius; however, the copies will have only one health point, but it’s not critical for some cards. The Bowler – a heavy mass shooter – is good both in attack and in defense. The Night Witch is able to replace the usual Witch since Bats and powerful single damage in many situations are more effective. And the Lumberjack has become very fast DD, capable of buffing the allies with rage. Now let’s take a look at the decks in which these cards are applied.
Battle deck №1 (average elixir cost: 4.1)
The Bowler is a demanding unit. Despite the high price, he is weak against air attacks and needs additional protection, so the Giant is included in the deck. This combo spends a lot of elixir, so the field needs an Elixir Collector. Send the Three Musketeers in addition to the two Bowlers. One raid is capable of destroying the defensive tower in a few seconds. The Tesla and the Fire Spirits will quickly organize the defense.
Battle deck №2 (average elixir cost: 3.3)
It is difficult to compose a good deck with the Lumberjack because you should pay attention to his death reinforcement. The Balloon here is added as the main attacking force. Try to send them together so the Balloon can reach a tower. The more often you manage to organize such attacks, the faster you destroy the towers. The Freeze is useful for this set because it will stop approaching enemies for a while.
Battle deck №3 (average elixir cost: 3.4)
The Ice Spirit has become an ideal assistant to the Hog Rider – this is the first symbiosis that comes to mind. Let them go forward along with the Valkyrie and an enemy's tower will get a significant damage. Moreover, with the abundance of the elixir, you can add the Poison, which will foil possible resistance. Place an Elixir Collector when you feel it is necessary – not earlier.
Battle deck №4 (average elixir cost: 3.1)
The Princess and the Miner – two barrels of the rifle of this deck. Low cost allows you to change them as often as possible. «The Miner + the Minions + the Zap» – an ideal combination against the tower. The Mini P.E.K.K.A. will stand up for protection, and the Ice Spirit will help him. Their duet stops the Giant or the Hog Rider very quickly. If your tactics have been used against you, put Minions and the Zap on the defense.
Battle deck №5 (average elixir cost: 3.1)
For the main raid, use the Dark Prince, the Ice Spirit and the Balloon. The Dark Prince swings his weapon around, damaging the area, and destroys the buildings quite well. He can be knocked down by the Infernal Tower, so let the Ice Spirit run along the side, he will gain some time. Seeing this attack people usually do not expect a Balloon and do not know how to defend themselves. In order not to lose the tower, put a Cannon for distraction. If you feel that you do not have enough elixir, put an Elixir Collector.
Battle deck №6 (average elixir cost: 4.3)
A simple deck that will help you win without extra spending on legendary or epic cards. Leave aside an Elixir Collector, set your defenses with the Barbarians, the Minions and the Goblins, and wait for the right time to divide the Three Musketeers behind your main tower or place the Giant – the main thing is to make them go on the bridge together. Easy combo from the first arenas works here too, being increased three times.
Battle deck №7 (average elixir cost: 3.6)
If you have legendary cards, you can change the previous deck. The Princess is known for her distant attack, but she always needs a cover. She is included here more for defense: leave her behind the tower, and she will shoot, remaining untouched. Send an Ice Spirit together with the Three Musketeers and the Giant, to counterbalance the attackers. Beware of the Valkyries – they can easily turn into dust those 9 elixir points you spent on the Three Musketeers.
Battle deck №8 (average elixir cost: 3.6)
A deck for fans of fliers, where it will be necessary to use the Clone wisely to win. The Lava Hound, the Night Witch, the Skeleton Barrel – all this is great for the Clone, as the produced creatures will be okay. You can attack the enemy by a Lava Hound, covering it with a Night Witch and a Mega Minion, and at a certain moment clone the necessary troops. The right moment will become the key to success.
Battle deck №9 (average elixir cost: 4.8)
Attention! A deck is only for advanced players. It is easy to notice five buildings here – all of them are needed for an attack. The first to be placed is an Elixir Collector, then the Goblin Hut. At this time comes the most dangerous moment. Prepare the Princess and the Tombstone – they will fight with incoming waves. Continue building: the Goblin Hut and the Furnace. In the breaks release a Bowler – he throws the enemies back several cells. When you have enough attacking units, send a Lumberjack with them. If everything is done correctly, the huge army, strengthened by a spell, cannot be stopped by any troops.
Battle deck №10 (average elixir cost: 3)
Another version of the extremely popular «the Hog Rider + the Ice Spirit» combo. Due to low costs, you can use this combination very often, not allowing the enemy to take a breath. The defense of the deck is able to face any type of threat. The main thing is to use everything wisely, because one small mistake can cost you a tower.