Best Clash Royale Decks: Arena #7 (Royal Arena)
The seventh arena provides access to eight new cards. The most expensive card available – the Three Musketeers, capable of inflicting a huge amount of damage. The Royal Giant shoots at buildings from afar, but he cannot be a tank and must be defended. The Elite Barbarians are a faster and more deadly version of the Barbarians, but there are only two of them. They can reach the tower very quickly and destroy it. The Mega Minion with his characteristics is very similar to the Knight, but he is a flier, so he found a place in many decks. The Dark Prince is a weaker version of the Prince, but he performs a massive attack and he has a shield. Guards also have shields, but the card isn’t popular due to other characteristics. The Princess is weak and slow, but she is capable of dealing massive damage from a very long distance. Although the Electro Wizard less powerful then the Wizard, he is capable of stunning two opponents, which is why he is very appreciated. Let’s talk about the decks, which contain them all.
Battle deck № 1
What happens if you combine the Dark Prince with the usual one? The first deck answers this question. The new prince does not act like the old one, but the shield adding a second line of health helps him and his brother to get to the tower. So using of two princes at the same time will help you, at least, to force your opponent to spend all his elixir on defense, or even to destroy a tower.
Battle deck № 2
If the first deck required a lot of elixir, then this requires even more – that's why you need a collector. P.E.K.K.A. is expensive as the main tank, and the costs will increase due to support of a Dark Prince. The Dark Prince himself can be replaced with the Wizard if you didn’t have him in your hand. The Fireball will drive away Minions or Barbarians from them.
Battle deck № 3
If we already combined the Dark Prince with the usual one, then we can create «the Dark Prince + Hog Rider» pair, just don’t forget about the Freeze. The Dark Prince will not be the main attacker due to his widespread attacks, he will support your attacks. When a Hog Rider is already released and goes to the target, you can release a Dark Prince to distract all the defensive forces, giving the Hog Rider a chance to destroy or damage a tower. The Freeze, as usually, helps to make it faster.
Battle deck № 4
The Three Musketeers used to cost 10 elixir points at the beginning, which made them almost useless, but after the update the situation changed. But still, 9 points is a high price, so you can’t do without the Elixir Collector. Put it as a bait. The Goblin Hut is needed for backup when releasing the Three Musketeers and losing almost the entire resource line. But after that, you will only need to use the Fury in time, when musketeers cross the bridge. The health of the tower will decrease rapidly.
Battle deck № 5
«The Mirror + Goblin Barrel» combo – a powerful combo, capable of dealing huge damage to the towers at an unexpected moment. Towers can be finished with the Log and the Fireball. At the same time, the deck is good in defense, as it is able to resist any type of troops. The only serious disadvantage is that the opponent can quickly get used to your tactic and effectively resist the «The Mirror + Goblin Barrel» combination. So this deck will be useful if you can deceive most opponents.
Battle deck № 6
An extremely high average elixir cost forces you to follow this only possible tactic: waiting for a double elixir. The Three Musketeers and the Golem can still be used in the usual situation separately, but not together. So you should survive to the double elixir time, using the Goblins, the Spear Goblin, the Baby Dragon and the Arrows, and then to launch your secret weapon.
Battle deck № 7
The Royal Giant is an ordinary card, and it should not be difficult for you to get it. He is not as thick as an ordinary giant, so do not use it as a tank. The following tactic is better for this deck: leave a Knight in the corner of the map, add Archers near the tower, cover them with a Royal Giant in front of the bridge, and as soon as this group crosses to the other side, put a Mortar behind them and immediately call out Minions, to protect it.
Battle deck № 8
A low-cost deck with two different attack tactics. You can organize a standard «tank (the Knight) + DD (the Archers, the Electro Wizard)» combo, or perform an unexpected attack with the Graveyard. The Log and the Poison can help finish off an enemy tower. The deck is also not bad in defense, as it is able to withstand different types of creatures. And you can repel even the most powerful attacks using a lot of weak cards because of low costs. The main thing is to do it competently.
Battle deck № 9
Hurry up! In contrast to the sixth deck, you need to take the initiative on yourself here and inflict as much damage as possible to the other player before the double elixir time. Low-cost cards allow you to constantly summon the Archers, then the Spear Goblin, then the Princess who attacks from afar and is extremely effective against air forces. The Inferno Tower will also be able to fight them, but do not rush to a defensive style before a double elixir time.
Battle deck № 10
This deck is for those who have acquired both legendary cards. I already said about the Giant and the Three Musketeers, but not about the Princess and the Three Musketeers. This brave four destroys a tower easily, but the Fireball or the Arrows released on them immediately stop the deadly attack. The Elixir Collector helps to repeat this attack. And not to become it’s victim yourself – use the Arrows.
Battle deck №11
A deck for players who play carefully. Patience and endurance are necessary to win. Accumulate the advantage of the elixir by building new Elixir Collectors. Place at least one Goblin Hut before releasing the Royal Giant. The Spear Goblin will be useful to support the attack. If you can keep buildings on the field as long as possible, then it will be easy to win.
Battle deck №12
The Guards are too weak to become an independent unit. Nevertheless, they serve as a reliable shield for other units. You can hide a Hog Rider or a Mini P.E.K.K.A. behind them. The double life of the guards will delay the death of the soldiers and give them time to reach a tower. The Zap and the Fire Spirits are cheap and quickly distract or detain enemies.
Battle deck №13
High average cost forces you to place Elixir Collectors from the very beginning, so you will basically follow defensive tactic most of the time. The Tornado and the Zap will help to slow the enemy down. But when you set up Elixir Collectors, it will be difficult for the enemy to confront you in the accelerated elixir time, since you can attack him with powerful creatures. The Golem under the cover of a Wizard or a Baby Dragon, or an unexpected attack by the Prince and the Elite Barbarians – these attacks are not easy to repel, so you need to survive to this moment.
Battle deck №14
A completely different control method is needed for this deck. The Royal Giant here is not the main force, but a secret joker. Break through to the towers from two flanks: a Miner from one and a Mini P.E.K.K.A. with Goblins from another. Before the start of the double elixir time, both towers will be damaged, then the attack of the Royal Giant will finish them.
Battle deck №15
The idea of the strategy is to constantly support offensive forces with Fire Spirits, whether it is a Hog Rider, a Giant Skeleton or a Mini P.E.K.K.A.. In order for the Furnace to stay on the field for as long as possible, you will need a lot of elixir, so the Elixir Collector is included in the deck. The Baby Dragon, if you managed to level it up, will also deal with the destruction of the tower. Besides, he is a nice defender and a ticket to the counter-offensive.
Battle deck №16
The main thing here is to learn the weaknesses of your opponent and use them in time. At the beginning, release only the Hog Rider and the Royal Giant – you will notice how the enemy repels them, and then you will easily beat his defense with other cards. For example, use the Fire Spirit against the Minion Horde or the Spear Goblin, the Zap against the Witch and her skeletons, but you will have to start a new counterattack against the Barbarians.
Battle deck №17
After getting the Inferno Dragon, be sure to use it into your deck. Although it appears in the fourth arena, he will be valuable to the very end. In this deck, the Giant and the Prince will go in raids. The enemy will try to stop them: by the Ice Wizard, the Goblins, the Witch – everything that will be in his hand. Then an Inferno Dragon will come to the rescue – he will fry the enemies and will begin to destroy the tower.
Battle deck №18
This deck looks similar to the previous one but differs in details. The Ice Wizard was added to the set – he serves as a transition from defensive tactic to offensive one. He can distract the enemy when placed in the center of the field. The Mega Minion will help to repel air attacks. He doesn’t have his brothers around him, but the power of his attack is enough to stop both ground and air tanks along with the Ice Wizard.
Battle deck №19
Aggressive deck with a lot of cheap cards. They are needed in order to quickly fight back from the opponent's attacks and begin to attack. The Skeletons, the Fire Spirit, the Spear Goblin are suitable for defense. The Hog Rider, the Mega Minion and the Barbarians will flee to attack after that. The weakness is the impossibility of resisting a powerful attack. If several tanks are going to you, you will only have to place your troops along another line.
Battle deck №20
The deck for aggressive players who love to constantly press the enemy. The game almost always begins with a Giant, then Three Musketeer join him, then a Witch, a Wizard or Barbarians. All these units also have to be defended, although none of them can be called cheap – this is the main difficulty of managing this deck. Therefore, always make sure that there is an Elixir Collector in the corner; otherwise, it will not be possible to call defense forces in time.