Clash Royale

Release date: January 4, 2016
Platforms: Android, iOS

Best Clash Royale Decks: Arena #11 (Electro Valley)

Best decks for the Electro Valley arena

Battle deck №1 (average elixir cost: 4.5)

Best Clash Royale Decks: Arena #11 (Electro Valley)-1

This is an expensive endgame oriented battle deck. At the start, you should place many Elixir Collectors and then perform powerful attacks through the Giant and Three Musketeers. Sometimes you can send the Battle Ram or, which is better — sent it on the opposite side from the Giant and Three Musketeers. The deck’s defense is not really strong — the Minion Horde, Goblin Gang and the Bats can die in a moment, so you should concentrate on forcing your enemy to defensive tactic.

Battle deck № 2 (average elixir cost: 3.4)

Best Clash Royale Decks: Arena #11 (Electro Valley)-2

This option, on the contrary, offers a more aggressive style, where you will destroy the towers with the help of the Goblin Barrel and the Hog Rider. The success of the game depends on the use of these cards at the right time. The Fireball and the Princess can finish off the towers. The defense of the deck is very good, allowing you to defend yourself against all types of dangers.

Battle deck № 3 (average elixir cost: 2.8)

Best Clash Royale Decks: Arena #11 (Electro Valley)-3

Good old «the Hog Rider + the Ice Spirit» combo is still relevant even at arena #11. You can arrange low-cost raids with the Knight, Goblins and Archers. The Fireball helps to finish the tower. The Cannon is good at defending, distracting the attackers going to you. Due to the fact that the deck doesn’t spend much elixir, you can constantly respond to all the actions of the opponent, which will make your gameplay more dynamic. At the same time, don’t forget that the creatures in the deck are far from formidable, so use them wisely.

Battle deck № 4 (average elixir cost: 3.8)

Best Clash Royale Decks: Arena #11 (Electro Valley)-4

A very universal deck that provides two different attack tactics. Until the endgame, when Elixir Collectors will work with best efficiency, you can attack the enemy with «the Hog Rider + the Ice Spirit» combo. During the accelerated elixir, Three Musketeers will be safe under cover of the Knight. Another effective move: the distraction of the enemy by Three Musketeers and the sudden call of the Hog Rider. Due to the fact that you have to be distracted by Elixir Collectors, it will be more difficult to defend yourself, so you should available means more carefully.

Battle deck № 5 (average elixir cost: 3.9)

Best Clash Royale Decks: Arena #11 (Electro Valley)-5

Another deck, practicing both slow and fast attacks. In the first case, the Lava Hound will help you: you can call the Goblin Gang or the Mega Minion behind it. In the second case – swift Balloon. The best tactical move is to distract the enemy with the Lava Hound and call the Balloon at the most convenient moment – this can become a destructive combination. Remember that the Lava Hound spends a lot of elixir, so it will be more difficult to defend your towers. In this case, use the Tombstone to detain the enemy for a while.

Battle deck № 6 (average elixir cost: 3)

Best Clash Royale Decks: Arena #11 (Electro Valley)-6

A low-cost deck with an emphasis on the Mortar. The Knight, Archers, Goblins, Ice Spirit, Log and Arrows will be needed to extend the lifetime of the Mortar. In the end, you should only finish off the enemy towers with a Rocket and actively defend your base.

Battle deck № 7 (average elixir cost: 3.5)

Best Clash Royale Decks: Arena #11 (Electro Valley)-7

A mixture of the standard tactic «tank (Mega Knight, Ice Golem) + DD (Inferno Dragon, Goblin Gang)» and rapid attacks of the Hog Rider. But it's the best move to combine these attacks, suddenly releasing the Hog Rider on the battlefield. In the end, you can finish the tower with a Fireball. The deck is good enough in defense, because it is able to deal with any types of threats. However, there is a vulnerability after the call of the Mega Knight since you can run out of elixir to respond to the enemy's rapid attacks.

Battle deck № 8 (average elixir cost: 3.1)

Best Clash Royale Decks: Arena #11 (Electro Valley)-8

Extremely aggressive low-cost deck. The main attacking force will be the Goblin Barrel. The main task is to inflict serious damage on the tower, and then finishing it with a Rocket. You can organize a standard attack with the Knight, Princess and the Goblin Gang. The defense of the deck is a little lame since there are no powerful creatures, so it is necessary to use the available means with the utmost correctness.

Battle deck № 9 (average elixir cost: 2.9)

Best Clash Royale Decks: Arena #11 (Electro Valley)-9

The X-Bow – one of the rarest cards in use, but still there are actual decks. The tactics with it are the same as with the Mortar. You put it on your side and wait for it to be focused on an enemy tower. Then, try to protect it with cheap creatures, whose purpose is to distract, not to destroy the enemy. In fact, you should place the X-Bow as often as possible to and defend it, to not to give the enemy time to respond.

Battle deck № 10 (average elixir cost: 3.3)

Best Clash Royale Decks: Arena #11 (Electro Valley)-10

Another universal deck, which includes a variety of attack tactics: «Hog Rider + Ice Spirit», «Knight + Executioner» and Rocket attacks from afar. The only drawback is that the deck is not effective against thick creatures like the Mega Knight or P.E.K.K.A., since there are no strong DDs with a single target attack and group creatures. So you should focus on the attack and try not to let the enemy counterattack.

John Davis