Apex Legends Light Ammo Weapons Guide
Let’s be honest about this: the guns that shoot light ammo are your safest bet in the entire game. They don’t require much practice for you to start hitting something when you shoot, the ammo is plentiful and is lying all around, and in terms of time-to-kill they rival their heavy ammo counterparts. In this guide, we’ll take a look at all the guns that take light ammo and point out similar weapons from PUBG and Fortnite (Sorry, Blackout fans!)
An absolutely average pistol. Mere 13 damage per shot with a magazine of 10 don’t make much of a competition against any other weapon (except, probably, the Mozambique, which is the Tachanka of Apex Legends). The only real use this gun sees is in the very beginning when there is nothing else to shoot with. Also, the reload is near-instant which is neat. With the beginning of the second season, the P2020 received a treat in form of a Hammerpoint Rounds hop-up, which doubles the gun’s damage against unshielded opponents. This hop-up makes the P2020 a decent choice for the later stages of the game.
Remember the G18 from Modern Warfare 2? Respawn Entertainment sure do (which isn’t really surprising – they created it way back when they were called Infinity Ward and worked under Activision, and not EA). The RE-45 is the good ol’ G18, but with somewhat mitigated damage and the lack of ability to take one in each hand.Despite that, the second season saw RE-45 receive the ability to install Disruptor Rounds hop-up, which doubles the gun’s damage against shields and armor. Now nostalgia can be coupled up with some real usefulness.
- PUBG counterpart – P18c
- Fortnite counterpart – Tactical Submachine Gun
An all-round upgrade for the RE-45. It’s better in every way – from damage and rate of fire to bullet travel speed. Like any other SMG, you’ll be reloading more than you’ll be shooting, so a good piece of advice would be to shoot to kill. It’s good, it’s really good, but it’s too “Jack-of-all-trades” to compete against Alternator (versus shields) and/or P2020 (versus meat). Still, if you weren’t lucky enough to find one of the hop-ups, the R-99 is hands down the best SMG in the game.
A questionable weapon. The slowest SMG in the game, but at the same time the most usable without any modules (the RE-45, for example, does times better with an at least level 1 mag). You could call it ‘’R-301 Junior’’. But that’s all about the Alternator without the Disruptor Rounds hop-up. With it, the gun becomes an absolute monster that can take down purple body armor with five shots. Even after the quick nerf, it’s still the greatest gun for the first few seconds of the fight. The only way to be safe when playing against the Alternator is to keep your distance – the spread makes the gun unreliable already at a grenade’s throw distance.
If light ammo weapons are your safest bet in the game, R-301 – is the safest bet among the light ammo weapons. Its recoil is basically non-existent, it deals a fair amount of damage and it’s well suited for any distance – thanks to the ability to switch to single-fire and no damage falloff. The only bad thing about the gun is that you can’t equip it with a Digital Threat sight: X1 can only be fitted on pistols, SMGs and shotguns and X6-X10 – only on sniper rifles.
An evolutionary link between the R-301 and the Longbow. That fact is for worse rather than for better – 30 damage per shot isn’t a lot (the Longbow or the Triple Take are a better pick for a sniper), and a semi-auto firing mode doesn’t let it compete with assault rifles at range and shotguns up close. Still, it’s not a bad gun – just a niche one. The Scout is basically a Longbow with a set of training wheels – a bigger magazine and a greater firing rate make it less of a deal if you miss a shot.