25 Memorable Ed Boon Quotes
NetherRealm’s creative director talks working on the MK and Injustice games, crossovers, and shares some advice with other game developers
With Mortal Kombat 11 out, we picked some of the most memorable quotations said by the series’ co-creator, Ed Boon. Check them out below.
On why 'K'
Because it looks different, and it makes it seem more unique.
I feel fortunate just to have been part of that whole wave. The highs and lows and everything. Just like to be at this point now where we are is just amazing. It does not feel like 30 years.
When asked about the series' legacy
I think endurance is a big part of its legacy. It has great personality. It doesn’t take itself too seriously. It’s so over-the-top violent and crazy that you almost can’t take it seriously. It’s not supposed to be a horror movie. There’s an element of campiness in there.
I called myself the game’s programmer and the ideas for the game to me were like the easy part. The challenge was, 'How do we make that happen? How do we make this spear come out of his hand? How do we make fire come out of his whatever?'
The fact that the games did have secrets added a level of possible believability to it where people go, 'Oh my god, maybe there is a secret ninja in the game? Maybe there is a secret character here?'
Interviewer: Does the word ‘combat’ with a C exist within the Mortal Kombat universe?
Ed Boon: Yes, but everybody thinks of that as the wrong spelling.
E3 Injustice: Gods Among Us interview
Ed Boon: It's weird, the common thing that everybody is asking us is, ‘are there gonna be fatalities in this game?’’ It's kinda funny because, like, I almost expect if we did a puzzle game somebody would say, ‘are there gonna be fatalities in it?’ just because we're the Mortal Kombat guys.
Jeff Gerstmann: To be fair, you have made a puzzle game with fatalities it before.
Ed Boon: Oh **** that's right.
Editor’s note: Puzzle Kombat was a mini-game with Tetris elements in Mortal Kombat: Deception. You can see its gameplay below:
If we don’t change something dramatically with each iteration, that’s when people start feeling like they’ve already played the game.
At the same time, it’s always fun to do new stuff like Injustice and Injustice 2 where we’re able to kind of explore a different type of fighting mechanic and different types of characters, presentation.
Interviewer: With Final Fantasy, Mega Man, etc. — are you worried about all the 'eleven' competition out there?
Ed Boon: I'm most afraid of the iPhone 11.
Fighting game players today are much more sophisticated than they were 20 years ago and we've tried to keep an eye on where the casual player is and where the pros are as well.
On violence in Mortal Kombat
I've always had the position that the rating system was a good idea and should be put in place. Once Mortal Kombat II came out, there was a rating system in place. We were an M-rated game, and everybody knew the content that was in there, so it became almost a non-issue.
When asked about making a Tekken/MK crossover
The tough part is I love the Tekken characters too, they are very cool. I don't know if I want to rip their heads off. I don't want to decapitate them.
On his favorite fatalities in MK11 (Baraka and Geras)
They are all so over the top, it’s just ridiculous. In a good way!
Here’s what Geras’ fatality looks like:
Usually, somebody who buys a game called Mortal Kombat, that's had this history of whatever, they kind of know what they're getting. So it's kind of like, 'Let's make a G-rated version of The Godfather.' People are gonna say it doesn't work.
Raiden can show some incompetence at times.
When asked who is his favorite character in MK11
Scorpion. He is now, and always will be my favorite Mortal Kombat character.
On developing Injustice: Gods Among Us
We know how superhero fans are. They are really detail oriented and if you get anything wrong, you’ll definitely hear about it.
The more outrageous the better, but not realistic. Nothing that somebody could think ’Oh, I'm gonna repeat that.’
When asked about having a conversation with Marvel about developing a game
We would love to make a Marvel fighting game or Marvel vs DC. I think that would be the coolest.
Somebody will play and will do really well with a character, and the first thing everyone says is 'ah! Overpowered!'
Interviewer: Would you get along with your younger self?
Ed Boon: Absolutely.
Interviewer: What would you tell him?
Ed Boon: Don't spend so much time working.
On his experience working on the series for so long
It was a really crazy kind of roller coaster first. And then, when Mortal Kombat became a feature film, and TV series, animated series, it became like a freight train.
Anybody who is making a game, don't be afraid to try something bold, try something that is dramatically different, that really can shake up the genre.
We feel Mortal Kombat provides the best single player experience of any fighting game and we are very proud of that.