Top 65 Peter Molyneux Quotes

We selected the most memorable quotes of the famous game designer who created such godsims as Populous, Black & White and Dungeon Keeper and worked on the Fable roleplay adventure series

''Making a computer game that’s entertaining and that’s incredible and that’s amazing is almost impossible, it’s almost impossible to do.''

''Players will be able to adjust the volume from 1 to 100 in increments of 1. You could play the game 100 times and have an entirely different experience.''

''Freedom is... freedom can actually be boring, you've got to realize that.''

''I know Microsoft, I know they were only doing things because they thought they were long-reaching and long-thinking. But the world we live in now is that we have to realise, especially if you're a big corporation, if you make one step wrong, the world will leap on you, and unfairly, very unfairly, they will judge you.''

''I still have nightmares about holding German sausages over my head.''

[on not being transparent enough with the development of Godus]

‘’Because this is me Peter.M. developing and I am terrified of overpromising, which means I can't talk about a feature unless I can show it, also the way we develop is to have an idea try it and then reject it if it does not work, this means a lot of planned features are not talked about until they are ready to be played. Remember we are evolving the game, not working from a game design Document (although we do have those).’’

''Some people leave artwork, some people do rude things, other people then turn those rude things into nice things.''

[regarding the new female avatar]

''The engine isn't finished. Her buttocks are wrong.''

''The trouble is, I'm a terrible PR person.''

[when asked how Godus is a god game]

‘’A god game is a game where you influence the world, though that influence the world evolves, this is exactly what Godus will be (but maybe it's not there yet).’’

''It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time. [People] didn't really think that through.''

[on keeping his credit card in a clear case attached to the outside of his iPhone]

''I just trust everybody. I just don’t think there are any nasty people in the world at all.''

''When you're doing it in multiplayer, it feels incredible. I love that.''

[on his childhood]

''I was famous at school for not achieving anything. I got the lowest marks in every conceivable field of human existence — I was the worst sportsman. I didn’t pass any exams. I was just completely destructive the whole time. If you bet on anyone in school, you would never have bet on me.''

''If you love your dog, we're gonna mess with your mind, man. You're not going to be able to go to bed.''

''You can eliminate starvation or you can double it, you can empty the treasury or fill it with gold and rub it all over your body.''

[on discovering Pong at a local arcade shop] '

'It was as if I’d been abducted by aliens or something. My life completely changed from that point. There was no such thing as game development, or the games industry. But there was this — something was triggered in my brain that said, 'There is a world here, and it’s a world that I’m actually fascinated with.''

''I think what I've also learned, is that doing Kickstarter and Steam Early Access before you've got something which is defined and playable is a hugely risky undertaking that can be very destructive to the final quality of the game.''

[regarding the practical benefits of one-button combat]

''Just press the blue bloody button and get on with it!''

[regarding the newly dynamic world]

''There is an acorn, and it is a golden acorn. We're taking acorns to the next level.''

''The whole of your body, except for your private parts, can be scarred. You are clothed most of the time, but not in front of your wife, and not when you swim, either. Don't forget, it's the emotion of being scarred.''

[on starting a trading company called Taurus in his early years]

''I started doing this importing and exporting, things like baked beans to the Middle East, and making like half a cent for each can of baked beans. I ended up eating more baked beans than I exported. I can never eat another baked bean, by the way.''

''In Theme Park, if your customers get injured on a ride then they will turn up in Theme Hospital.''

''I always say, 'This game is gonna be the greatest game of all time,' because I believe that’s how you should approach game development. If you say to the team, 'Let’s make a good game,' that’s not enough. So do I regret those things? Yes. Should I never do them again, should I never be passionate again? In a lot of senses I’m the worst PR person in the world, because all I do is I just sit there and I just get unbelievably passionate about what I’m showing off because I love it so much, and I end up saying these things, and you know, they come across as promises or features.''

[on fan's terrifying threat to kill]

''My overriding thought was, 'What a fantastic way to go.' To be assassinated by a fan — that has got to be the ultimate thing that I could do. That’s perfect. So ever since then, I’ve just been hoping I’ll be out on stage and this laser dot will appear on my forehead.''

[on quitting Electronic Arts]

''I left because I forgot who I was.''

''I don’t think there’s one perfect game in me, and that everything I do is striving to create it.''

[after Molyneux left Lionhead and Microsoft]

A parody Twitter account named Peter Molydeux: I’m freeeeee!

Peter Molyneux: Yes, we are.

''I'm trying to make Fable 2 the greatest roleplaying game of all time... again... but this time, I´ve learned from my mistakes.''

[while showcasing a feature that draws the player to relevant location elements]

''Pull the right trigger to see The Most Interesting Thing in the World.''

[regarding families]

''Having a little child run out and you say, 'oh, that's just lovely, isn't it?' That's part of the drama.''

''Options for romance kissing to some X rated bits (this will be censored) can also be manipulated. Will the first female nudity give you a success or will it turn off the audience?''

''Most conversations about mobile game development happen in a bar. It wasn't because mobile developers are alcoholics, but because bars are the ideal place to lament the low motivation you may have by working in such a frustrating industry.''

[regarding full life consequences]

''This time I'm going to make it really tough to be good. Truly being good is all about sacrifice. How much are you going to sacrifice to do good?''

''I think it's a huge tragedy. I mean, you might as well say PC gaming is World of Warcraft and The Sims... The weird thing is everyone's got a PC, they're just not buying software for it.''

[regarding the watered-down sex in the game]

''It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here.''

‘’Coding is hard, experimenting is exciting.’’

''I have to be careful what I say, there are PR policemen in the audience with sniper rifles...''

[regarding the slim heads-up display]

''Mini-maps are s***. They're s*** because you make these multimillion-dollar games, and people play them staring at these little dots.''

''Like anybody that is in the business of creating something that doesn't exist, I say things that I believe is true, that very often don’t come true and sometimes do come true.''

''It's amazing for a role-playing game, because most role-playing games are s***! Oblivion was a great game, but the combat was rubbish; we all talked about it being rubbish. So imagine you had a great role-playing game and really, really good combat system.''

[regarding a range of combat beyond pressing the bloody button]

''Even more... I was going to say 'f***ing'. Can I say 'f***ing'? Oh, what the hell, I'll say 'f***ing'. Even more f***ing cool is combining that with magic.''

''Like it or not, combat is at least half of a role-playing experience, probably more like 0%. So if I want to get into that landmark status, I've got to innovate combat. And the problem is an enormous number of games you see are totally unplayable for the vast majority of the population. Give Halo 3 or Call of Duty to a casual gamer and they will just run away screaming, they wouldn't have the first chance. But, hardcore gamers are getting so demanding now, they're requiring ultimate balance, enormous depth, and love experimenting throughout the whole of the game. Those are polar opposites, on one side accessibility, and on the other, depth. How can I create a combat system that combines both together?''

[on Xbox One's Kinect]

''I actually wish Kinect wasn't a requirement,'' ... ''It feels like an unnecessary add-on to me. Maybe it's because we're in England, and it doesn't really use the TV stuff, but it feels more and more like a joke.''

''I have no idea how much money it costs to make a game and anyone that tells you how much it’s going to cost to make a game which is completely a new experience is a fool or a genius.''

[on Twitter]

''Ahh my account has been hacked, ( you can tell cos they know how to spell) I am not retiring, not closing Godus.'' [the same day] ''Right all cleared up! (I hope) just to be clear I am not Retiring, quite the opposite, humm it's quite nice to talk again.'' [then in 9 months] ''Just to be clear I have not been hacked, I am still alive, I am still developing.''

''Being creative is a very, very unpredictable force, and you try your best. You try your best to predict these things but very often you can be wrong. And I have been wrong. Every single project I have ever done, and people know this, every single project I have done, I have been wrong about the times. And I’ve been very honest about that.''

''Doing a game in today’s world and a game that’s live is a nightmare.''

[on Twitter]

''Fool that I am posting my number I am sure I will pay the price at 4 am. I have to leave my phone on cos of submission.; After my disastrous mistake of posting my number, had some amazing messages thank you all, I replied to everyone.'’

[on him lying]

''I’m not aware of a single lie, actually. I’m aware of me saying things and because of circumstances often outside of our control those things don’t come to pass, but I don’t think that’s called lying, is it? I don’t think I’ve ever knowingly lied, at all. And if you want to call me on one I’ll talk about it for sure.''

''Like anybody that is in the business of creating something that doesn’t exist, I say things that I believe is true, that very often don’t come true and sometimes do come true.''

[regarding playing as a woman]

''I keep finding myself rejected by men, which is a new experience for me.''

''I literally work sixteen hours a day. I literally work sixteen hours a day. I don’t do that just to lie to people, I do it because I believe I’m doing. I totally believe in what I’m trying to make. Yeah, and you can rile the backers up and get them to ask for their money back and you can say, ‘Oh, you’ve broken your promises,’ but I’m still doing it. I’m still working on it. I’m still putting every ounce of my energy. I’m still not going to my son’s play because I had to work on Godus. I’m still getting shouted at by my wife because I’m not home. Do you know what time I got home last night? Two-thirty in the morning.''

[talking to the interviewer]

''I’m someone, I’m defined by what I do in this industry and I love it so much. And, you know, it emotionally hurts me to have someone like yourself be so angry with me and really all I want to do is make a great game. That’s all I’ve ever wanted to do.''

Interviewer: Do you think you can make a great game?

Peter Molyneux: I think I can try.

''I haven’t got a reputation in this industry anymore.''

[at the end of the interview where Peter offered the interviewer to use Find A Friend app, and the latter said he didn't have iPhone]

''OK, yeah. OK. I wonder, yeah. Well, we’ll see. I’ll get back to work. Get an Apple phone so you can Find A Friend.''

''My strategy is this: you can't say anything to prove I'm not a liar. The only thing I can do is hunker down and strip myself back to what I really am, which is someone who just loves what he does with a passion that is often misinterpreted by people.''

[commenting on the intense press scrutiny]

''The only answer is for me to retreat. I love my games and I love sharing them with people. It’s this amazing incredible thing I get to do with my life, creating ideas and sharing them with people. The problem is, it just hasn’t worked.''

''I think people are just sick of hearing from me. They’ve been sick of hearing from me for so many years now. You know, we’re done.''

[When asked about the free-to-play aspect of Godus]

‘’I think of the way people spend money in Godus being very different Here are my rules:

  1. Never should the game REQUIRE you to spend money.
  2. There should always be things to do in the game that are never monetized
  3. There should be plenty in the world which are fascinating
  4. Spending money is more about customizing than cheating
  5. Never never never be greedy
  6. Personally I don't like games that monetize off so-called wales.''

[during the interview]

''Let’s carry on going. Let’s make me more depressed.''

''What I'm obsessing over today is more far more PC centered. I do love the attention to detail that you can give in a PC game. The bigger screen space is a lovely luxury, I can assure you. And of course, the mouse is the greatest gaming device in my opinion. I'll always love the PC.''

[on broken promises of the Fable series]

''That one line then changed people’s perceptions of me. Because I became someone who promised acorns that didn’t grow into trees.''

''I can now do the most ridiculous things. It's almost as if I feel like the time before was like painting a picture with one hand tied behind your back. You can paint the picture, but you often need both your hands to paint the picture. Now I feel the hand is untied.''