Top 55 Tim Sweeney Quotes

We picked Epic Games CEO’s quotations regarding his work on the Unreal Engine, nature preservation, money, Gabe Newell and other outstanding developers, Epic Games Store and talks about it

‘’In game development, the first 90% of a project is a lot easier than the second 90%.’’

‘’In a concurrent world, imperative is the wrong default!’’

[when asked about how Unreal Engine 3 and Unreal Tournament 3 will be superior to other competitors]

‘’We let our games speak for themselves.’’

‘’We can take absolutely anything that runs on PC or high-end console and run it on Tegra...I didn't think that we'd be at this level on mobile for another 3 - 4 years.’’

‘’John Romero is just the sweetest game developer ever.’’

‘’Minecraft brought about 100m people in, initially as gamers but all of them became digital content creators designing and building 3D scenes. I think that's the future of the industry: make everyone a creator.’’

[on Gabe Newell and Steam, 2012]

‘’Gabe is an incredibly long-term thinker. Gabe had the audacity to invest in a technology that purported to put Valve, as a little game developer, in the position of digitally distributing huge publishers' games and taking a cut. … But now Steam is leading the PC game industry forward in the western world.’’

‘’If we can help bring killer apps to VR, that's going to help the high-end VR audience grow from about 2 m today to the next 10 m.’’

‘’You increasingly find a number of the larger tech companies have business models that are directly at odds with their customers.’’

‘’Game developers have the ability to cheat. But the work we're doing now has to match up to reality, and there are no ways we can cut corners.’’

[on the gaming industry developing]

‘’As games become more realistic, we're seeing game studios hire fashion designers because all of your characters need realistic clothing and without a cloth simulator, clothing designed by an amateur won't flow right. It's rapidly becoming a very multi-disciplinary field, just like Hollywood, with all of the different people that contribute to movie sets and everything else. The lines are blurring between all of these businesses. We're seeing a digital content industry - of which the games industry is kind of a fuzzy subset.’’

‘’Gabe [Newell] is one of the rare industry luminaries who speaks his mind openly, and out of a genuine desire to improve the industry's state of the art. He has no qualms about sparring with Sony, Microsoft, and other industry leaders. Thus, when Gabe speaks, people listen. We know he's talking sense to us, which is a rare occurrence in the increasingly PR-driven world of large publishers.’’

‘’Big game companies like EA or Activision don't make the tools investment, they don't do the sort of long term thinking we do and realize that we have to make game development processes as efficient as possible.’’

‘’Well... don't 'kind-of' build an engine. Either build an engine, or don't... right?’’

[on the first version of the Unreal Editor]

‘’I created this torus-building tool just to show off how cool it was. I got together with James [Schmaltz] – who, remember, had been building his BSPs by hand – and I said 'Check this out.' I created two toruses that were interlocked, and subtracted them from the world, and he said 'Whoa, no way? That's awesome!' It was a real example of programmer geekery.’’

‘’You can't treat ease-of-use as a stand-alone concept. It's no good if the tools are super easy to get started with, so you can start building a game, but they're super hard to finish the game with, because they impose workflow burdens or limited functionality.’’

‘’We always approach game development from the tools perspective first. We build the tools we need, we build a user-friendly set of tools and carry them forward.’’

‘’We think long term at Epic. We're like Intel. We look at what we're going to do in five to ten years from now, and set our direction that way, whereas most companies are like we need to ship our next game. we'll put all of our resources on this and then we'll worry about the next one.’’

‘’So many companies are now crippling their production process by building engines that are perfectly fine with tools that are not fine at all. It's always the tools that kill people.’’

[on the icons for UnrealEd]

‘’Nobody is really sure what it is, some people think it's a dinosaur, a lizard, or something... but those have been our icons for a decade.’’

‘’That’s when I came to a really clear realization that, by trying harder, and striving to find cool business opportunities, you could do far, far better than the wage earners. At that point it became really clear to me that there were big opportunities in the world.’’

‘’By the time I earned my first $19 selling software, I'd spent 8 years and 16,000 hours programming as a hobbyist.’’

[on calling things 'actors' instead of 'entities']

‘’Carmack had come up with some terminology calling things 'entities', and I was like 'No, we need some more flair.'’’

‘’He'd [James Schmaltz] have this multi-line expression that's like: 'something dot instigator dot blah blah blah' and I'd replace it with something like… 'self'.’’

‘’And then Polge would have these magic numbers in code, like 'walk speed = run speed x 3.072'. So I'd ask 'is 3.072 some constant in physics I’m not aware of?'’’

[on the early days of Epic]

‘’At one point, we were out of money, and what we were spending was completely financed by Mark's American Express card, which would eventually get taken away from him.’’

‘’There must be some really freaking stupid accountants at the core of these companies, saying 'Oh, wow, limiting tools development can save two percent of our budget.' Then they end up increasing the budget by 50 percent, because they have to spend significantly more time and manpower to create their game. So, it creates this crazy false economy.’’

‘’I think every company needs to make the decision to either invest significantly more in tools, or just not bother.’’

‘’Tools are supposed to have a multiplying impact on productivity, and when you find that they have a dividing impact on productivity, get the hell out.’’

‘’I started thinking, ‘If I made a game and it sold this many copies, I would make this many dollars.'’’

[on EGS not supporting Linux]

‘’Of course, companies choosing to partner together openly and exchange money or other benefits isn't bribery. Our store doesn't support Linux but it's not our intention to inhibit developers from supporting Linux if they want. We'll dig into this and see what we can do.’’

‘’We need to be constantly exploring business models that work. As the industry evolves, business models change. Epic’s survived through a number of different ones over our history, from shareware to PC retail to big-budget triple-A console and back to indie, publishing our own games for ourselves. You have to constantly change the rules.’’

‘’I don’t know why I have a big house. I don’t really need it; I don’t use much of the space. But I figured, you know, I have the money. Why not?’’

‘’That's what we expect from our kids. I think the kids were truly sorry.’’

[on Epic Games Store]

‘’We built the technology long before we had a business model supporting it.’’

‘’It's great for Microsoft to compete with ChromeOS, but NOT BY LOCKING OUT COMPETING WINDOWS SOFTWARE STORES.’’

‘’I think that the industry is getting better every day. Everybody is coming to the recognition now that this is good for all our businesses. I mean, it's both good and it's inevitable.’’

[on Windows 10 Cloud]

‘’Windows 10 Crush Steam Edition.’’

‘’We're a company that's gone through many cycles and evolutions, and every time we have a major success we double down and use the money from that to fund our initiatives and so forth.’’

‘’We're always trying to provide the best service, and if somebody provides a better service, that's when [customers] will go to them and not us, and that's on us.’’

‘’I think it’s necessary for VR to start with an early adopter audience that’s highly engaged, and I think that means gamers.’’

‘’VR might be something that’s humanizing, as opposed to forums and multiplayer games today being dehumanizing.’’

[on Box Creek — an ecological anomaly]

‘’It’s like the Bermuda Triangle for geology and rare plants.’’

‘’The genre thing is overrated, and the platform decisions are overrated. It's what we see on 'Fortnite,' so many of these gamers play on a variety of devices, so you can't say they're a mobile gamer or a console gamer. They're just a gamer.’’

[on Epic Games Store]

‘’Yes, Epic is investing heavily to bring free games and exclusives to the store to bring in new gamers and grow the store customer base. Simultaneously we’re building lots of features, but are going full speed ahead on games without waiting. That’s the essence of our strategy.’’

‘’I get that you guys don’t like store-exclusive games, but that’s a completely separate, and PROCOMPETITIVE issue, compared to closing down platforms like Windows to monopolize distribution, as iOS does, and as Microsoft was trying to do with UWP and locked-down versions of Windows — which failed, and whose proponents are now gone and replaced with great leaders like Satya Nadella and Phil Spencer who are driving Windows forward as an open platform!’’

[on Studio F.O.W. announcing a new NSFW game]

‘’I support Studio F.O.W.'s freedom of creative expression, including their right to make porn if that's what they choose. I support your right to buy porn and Steam's right to sell porn. Epic Games chooses not to sell porn. That is all.’’

‘’Slowly, over the next five years, they [Microsoft] will force-patch Windows 10 to make Steam progressively worse and more broken. They’ll never completely break it, but will continue to break it until, in five years, people are so fed up that Steam is buggy that the Windows Store seems like an ideal alternative. That’s exactly what they did to their previous competitors in other areas. Now they’re doing it to Steam. It’s only just starting to become visible. Microsoft might not be competent enough to succeed with their plan, but they’re certainly trying.’’

‘’In my view, if Microsoft does not commit to opening PC UWP up in the manner described here, then PC UWP can, should, must and will, die as a result of industry backlash. Gamers, developers, publishers simply cannot trust the PC UWP 'platform' so long as Microsoft gives evasive, ambiguous and sneaky answers to questions about UWP’s future, as if it’s a PR issue. This isn’t a PR issue, it’s an existential issue for Microsoft, a first-class determinant of Microsoft’s future role in the world.’’

[on EGS and regional pricing]

Epic believes in regional pricing as a way of making games widely accessible in countries with different wage and cost structures than the US. We agree that we need to do a better job of (1) supporting more pricing regions, (2) supporting local currency payments instead of USD in more territories, and (3) giving developers and publishers better advice on regional pricing. Epic is working on all of this and I apologize for the sparsity of supported regions at launch.

This is really inspiring. It’s one of those Carmackian solutions that is shocking in its simplicity.

[on speculations regarding Tencent’s involvement in Epic Games’ business]

Tencent is a significant, but minority shareholder in Epic. I'm the controlling shareholder of Epic. I reckon that many of you here at /r/pcgaming don't much like me or my decisions, but the decisions Epic makes are ultimately my decisions, made here in North Carolina based on my beliefs as a game developer about what the game industry needs!

‘’Quotation marks are intended to capture actual statements made by the quotee, however I did not write those words inside those quotes.’’

[on his nature preservation activity]

I grew up in this funny little town outside of Washington D.C. called Potomac Maryland. In my lifetime I saw all my old stalking grounds, the woods and gold mines I used to explore, all paved over with mansions for the expanding suburbs of Washington D.C. It really felt sad to see that, so this is an area I care about personally. When I had the opportunity, I pursed that of my own volition. I think everybody who has the means in the games industry should participate in other causes that they highly believe in. Nature conservation was one that was close to my heart, but I think there are lots of things people can do that are valuable for the long term of society. It's also good to get industries as well as people thinking about that sort of thing.

‘’I’m the founder and controlling shareholder in Epic. Tencent is an investor in Epic alongside many others. Epic maintains strict control over all user data. Tencent does not have access to Epic user data. No outside companies have access to Epic user data. We don’t share it, sell it, or broker access to it through advertising as so many other companies do.’’